@Jonathan_Blow @Gafgar_D They should have put preprocessor defines in for whether you were a vertex or fragment shader, then it would work.
@Jonathan_Blow @Gafgar_D I can see what you mean. That's now how I tend to write things so I probably did not notice.
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@Jonathan_Blow@Gafgar_D Actually, wait - do they have those? Because then you'd just#if /#else around two mains and be done, right?
End of conversation
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