Everyone's complaining about how bad the story is in Beyond: Two Souls. But remember, it was PS3 - so it couldn't render all the emotions.
@nothings The problem is that a lot of the Emotions in the EE were microcoded, and IBM didn't want to introduce that overhead into Cell.
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@nothings So if you want to evoke something like, say, "paternal", that looks like one instruction on the PS2, but it's actually 90 uops. -
@nothings So emulating that on Cell is a nightmare. The only way to get sufficient EPS would be to hand-code the emotion on the SPU... - Show replies
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