@JonOlick @cmuratori YCoCg is a linear transform of RGB, so all the usual operations work in it (blend, lerp, etc).
@tom_forsyth @JonOlick @nothings The memory bandwidth would be the same, so, there's that.
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@cmuratori@JonOlick@nothings And if just doing Y processing, you don't even bind the UV/CoCg buffer, so it's actually lower. -
@tom_forsyth@JonOlick@nothings Hmmmm.... HMMMMMM, I say!
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