@McCloudStrife @nothings @g_truc OS X doesn't even have an API for frame-accurate video sync, AFAIK. Do you know of one?
-
-
Replying to @cmuratori
@cmuratori@nothings@g_truc Core Audio Clock Service.1 reply 0 retweets 0 likes -
Replying to @McCloudStrife
@McCloudStrife@nothings@g_truc That is a clock, but is it a _video synchronized clock_? Ie., do you have a link to an API for vsync audio?1 reply 0 retweets 0 likes -
Replying to @cmuratori
@McCloudStrife@nothings@g_truc (It's been a long time since I've programmed OS X, so I'm totally willing to believe they've added one...)1 reply 0 retweets 0 likes -
Replying to @cmuratori
@McCloudStrife@nothings@g_truc (but I just haven't ever seen it, so if you have a link to an API for it, please share it!)1 reply 0 retweets 0 likes -
Replying to @cmuratori
@cmuratori@nothings@g_truc CVTimeStamp / AudioTimeStamp + CVDisplayLink / AudioIOProc.1 reply 0 retweets 0 likes -
Replying to @McCloudStrife
@McCloudStrife@nothings@g_truc This doesn't look like a sync API to me, but I'll have to read it more thoroughly.1 reply 0 retweets 0 likes -
Replying to @cmuratori
@McCloudStrife@nothings@g_truc This looks like something that would allow you to _measure_ where the audio and video was...1 reply 0 retweets 0 likes -
Replying to @cmuratori
@McCloudStrife@nothings@g_truc ... although I'm not even sure if it does that, because you don't know how many frames the GPU buffers...1 reply 0 retweets 0 likes -
Replying to @cmuratori
@McCloudStrife@nothings@g_truc ie., until I look at this more closely I'm not sure if it could even say which OpenGL commands were where.3 replies 0 retweets 0 likes
@McCloudStrife @nothings @g_truc (although either way, it is much better than Windows, although that has always been the case :)
Loading seems to be taking a while.
Twitter may be over capacity or experiencing a momentary hiccup. Try again or visit Twitter Status for more information.