Is there a good rule of thumb these days for the performance hit you take in a double-precision float path?
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@cmuratori@kenpex@nothings Nah, not really. Doubles are problematic on PS2 and PS3 SPU (not PPU), but not on any game HW newer than that. - Show replies
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@cmuratori@kenpex@nothings If you want SIMD. VFP does have them. -
@cmuratori@kenpex@nothings Argh, if you *don't* want SIMD. (VFP is the FPU equivalent - the IEEE-754 compliant stuff.)
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