I assume it's worse than 50% the speed of float on some relevant platforms (ARM?)
@JonOlick Maybe I should be more specific about "relevant" - I mean a platform you might ship a modern 3D on.
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@JonOlick PC, recent iPad/iPhone, higher-end Androids, consoles that aren't the Wii/WiiU... -
@cmuratori@JonOlick All the x86 platforms have nearly identical scalar perf for scalar double vs single - slight latency hit & more mem.
End of conversation
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