@JonOlick @Jonathan_Blow @GrumpyHook If you design for the median, 49.9% of your audience will hear artifacts in your audio. So, irrelevant.
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Replying to @JonOlick
@JonOlick@nothings@Jonathan_Blow@GrumpyHook Dude, just play a sine wave through good headphones and see what freqs you can hear!1 reply 0 retweets 0 likes -
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Replying to @JonOlick
@JonOlick@nothings@Jonathan_Blow@GrumpyHook I think almost everyone can hear 20khz when they are children, though.3 replies 0 retweets 1 like -
Replying to @cmuratori
@JonOlick@nothings@Jonathan_Blow@GrumpyHook I think you're thinking about this in a weird way. It's only about when you _lose_ hearing.2 replies 0 retweets 0 likes -
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Replying to @JonOlick
@JonOlick@nothings@Jonathan_Blow@GrumpyHook So unless your target market is 40-60yos, you really have to support up to 20khz, I suspect.1 reply 0 retweets 0 likes
@JonOlick @nothings @Jonathan_Blow @GrumpyHook I don't know how many bits you need, though.
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