Great turnout and discussions in the C Game Dev mailing list so far. Come join us! https://groups.google.com/forum/#!forum/c-game …
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Replying to @noel_llopis
@noel_llopis BTW I welcome a description of how a no-dynamic-alloc API for font rendering would work, given unpredictable # edges to draw5 replies 0 retweets 0 likes -
Replying to @noel_llopis
@noel_llopis@nothings Granny has two methods. Either override its allocator callback, or ask it how much it wants and hand it the memory.3 replies 0 retweets 0 likes -
Replying to @tom_forsyth
@noel_llopis@nothings The second does bloat your code, but it's the ultimate control. Kudos to@cmuratori for engineering that system.2 replies 0 retweets 0 likes -
Replying to @tom_forsyth
@tom_forsyth@noel_llopis@cmuratori So between (a) wanting a free lib and (b) avoiding significant performance cost of doing work twice...1 reply 0 retweets 0 likes -
Replying to @nothings
@nothings@tom_forsyth@noel_llopis Well, we really need a framework in which libs can be written - that's most of the problem.1 reply 0 retweets 0 likes
@nothings @tom_forsyth @noel_llopis If the jackasses who made C++ had focused on making C more useful, we would have had that by now.
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