SDL 2.0.0 is officially released! http://bit.ly/16deOjX ... we promise the next major version won't take 2666 days to complete. :)
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Replying to @HookTM
@GrumpyHook@icculus This is also trivial to do in any mixer library, you just have to realize you need to do it and expose in the API.1 reply 0 retweets 0 likes -
Replying to @nothings
@nothings@GrumpyHook@icculus Also: per-sample volume ramping please. Other LFOs are fine every 64 samples or so, but volume clicks suck.2 replies 0 retweets 0 likes -
Replying to @HookTM
@GrumpyHook@nothings@icculus Yeah. Ideally, you eval everything per sample. But a usual (game) audio mixer only does volume anyway.3 replies 0 retweets 0 likes
Replying to @rygorous
@rygorous @GrumpyHook @nothings @icculus It just doesn't seem like it'd be that expensive to do everything per sample for most things...
11:57 AM - 14 Aug 2013
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