@rygorous Well most of that code was doing signed 16-bit integer operations. I seem to recall the Wii/Wii-U processors don't do 8xS16?
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Replying to @cmuratori
@cmuratori It's now all 16-bit integer, actually. But they don't have any SIMD on S16 (or any S16 instrs except loads/stores, really).2 replies 0 retweets 0 likes -
Replying to @cmuratori
@cmuratori 20fps is SO 6 hours ago. "700 frames in 11.30s, 16.14ms/frame"3 replies 0 retweets 1 like -
Replying to @rygorous
@rygorous@cmuratori that has to be crazy satisfying work1 reply 0 retweets 0 likes -
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Replying to @cmuratori
@cmuratori@rygorous @gunvulture I thought 720p at 60fps (16ms/frame) is pretty close to 1080p at 30fps. Needs another 20%, not another 2x.3 replies 0 retweets 0 likes -
Replying to @cmuratori
@nothings@rygorous @gunvulture So, yeah, 1080p 30hz should be similar to 720p 60hz, _if_ it scales with pixel density...2 replies 0 retweets 0 likes
11:05 PM - 9 Aug 2013
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