@cmuratori @dotstdy I don't see any particular reason it would be awesome. (Obviously there's an optimization advantage.)
@mike_acton @mmalex @nothings @dotstdy The code bloat / C++-heavy style of "modern" game dev, on the other hand, would probably not go well.
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@mike_acton@mmalex@nothings@dotstdy Because I don't know if this method scales to million-code-line levels (and I don't need it to).Thanks. Twitter will use this to make your timeline better. UndoUndo
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@cmuratori@mike_acton@nothings@dotstdy it never does :)Thanks. Twitter will use this to make your timeline better. UndoUndo
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