@dotstdy I now exclusively build that way. I just have one .cpp file, and everything is included in it. It's the shit!
@mike_acton @mmalex @nothings @dotstdy So I suspect I will be able to ship everything _I_ will ever ship using this method easily.
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@mike_acton@mmalex@nothings@dotstdy The code bloat / C++-heavy style of "modern" game dev, on the other hand, would probably not go well. -
@mike_acton@mmalex@nothings@dotstdy Because I don't know if this method scales to million-code-line levels (and I don't need it to).
End of conversation
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