@dotstdy I now exclusively build that way. I just have one .cpp file, and everything is included in it. It's the shit!
@mike_acton @mmalex @nothings @dotstdy For reference, the biggest commercial product I've shipped (Granny SDK) was around 50k code lines.
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@mike_acton@mmalex@nothings@dotstdy So I suspect I will be able to ship everything _I_ will ever ship using this method easily. -
@mike_acton@mmalex@nothings@dotstdy The code bloat / C++-heavy style of "modern" game dev, on the other hand, would probably not go well. - Show replies
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@cmuratori Holy crap, Granny SDK only had 50k lines. My entire game engine has more than that and doesn't do half :S -
@SpliterCBb The run-time, yeah (as of when I left). Exporters are going to be a bit more on top of that.
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