@dotstdy I now exclusively build that way. I just have one .cpp file, and everything is included in it. It's the shit!
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Replying to @cmuratori
@cmuratori@dotstdy I don't see any particular reason it would be awesome. (Obviously there's an optimization advantage.)1 reply 0 retweets 0 likes -
Replying to @cmuratori
@nothings@dotstdy ... and there's no chance of dependencies getting fucked up by a build system, since everything is always built.2 replies 0 retweets 0 likes -
Replying to @cmuratori
@cmuratori@dotstdy 2 of those 3 can be achieved by 'cc *.cpp', though, and I don't think the remaining one is that substantial.1 reply 0 retweets 0 likes -
Replying to @cmuratori
@cmuratori@nothings@dotstdy what's the biggest (in ambition/scope) project you've built like this? Whole game or tools or...?2 replies 0 retweets 0 likes -
Replying to @cmuratori
@mmalex@nothings@dotstdy But right now it basically builds a whole game and engine in around four to five seconds.1 reply 0 retweets 0 likes -
Replying to @cmuratori
@cmuratori@nothings@dotstdy cool! Any headers needed at all? Other than external libs.1 reply 0 retweets 0 likes
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