@gunvulture @tom_forsyth What I really want is for Valve to just introduce a "DRM-free after six months" policy, where games convert.
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Replying to @cmuratori
@cmuratori@tom_forsyth yeah we discussed this a while back iirc. would be A++. Would have to be developer controlled though.1 reply 0 retweets 0 likes -
Replying to @tweets_dan
@gunvulture
@tom_forsyth Actually I think you really _don't_ want it to be developer controlled. It's just 6 months, end of story.1 reply 0 retweets 0 likes -
Replying to @cmuratori
@gunvulture
@tom_forsyth The consumer should not have to worry about when their purchases will become _purchases_ instead of rentals.1 reply 0 retweets 0 likes -
Replying to @cmuratori
@cmuratori @gunvulture Right, but you're using "purchase" to imply all the right-of-resale stuff.1 reply 0 retweets 0 likes -
Replying to @tom_forsyth
@cmuratori @gunvulture I believe that dogma is irreconcilable with the concept of digital property without some form of DRM.2 replies 0 retweets 0 likes -
Replying to @tom_forsyth
@tom_forsyth @gunvulture Why? We already know there is rampant piracy, perhaps 90%, _with_ DRM. So why can't honest purchases be purchases?2 replies 0 retweets 0 likes -
Replying to @cmuratori
@tom_forsyth @gunvulture DRM doesn't seem to have anything to do with preventing theft. It seems to be all about controlling purchasers.2 replies 0 retweets 0 likes -
Replying to @cmuratori
@cmuratori @gunvulture I have a very difficult time believing that is the intent of Steam's DRM.1 reply 0 retweets 0 likes -
Replying to @tom_forsyth
@tom_forsyth @gunvulture Then what _is_ the intent of Steam's DRM? It sure doesn't prevent piracy past, say, the first month, right?3 replies 0 retweets 0 likes
@tom_forsyth @gunvulture So why do they leave it on?
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