ARRRRGGGGH! ShockWave Flash just crashed in the middle of an excellent game of Binding of Isaac.
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Replying to @cmuratori
@cmuratori wut. you could write a cross platform 2d engine that would run isaac in the time it takes to debug 1 flash fuckup1 reply 1 retweet 0 likes -
Replying to @tweets_dan
@gunvulture Yes, but if you are a Flash programmer _only_, you don't have that option, right... so, Isaac is Flash :(
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Replying to @cmuratori
@cmuratori sure it just always surprises me when i see complicated shit in flash. i've been there, it is neither fun or pretty.1 reply 0 retweets 0 likes -
Replying to @tweets_dan
@gunvulture
@cmuratori Tommy Refenes was busy working on SMB when Edmund did BoI. Future games from both will use Flash content/anim import.2 replies 0 retweets 0 likes -
Replying to @cmuratori
@cmuratori @gunvulture Iggy doesn't implement AS2.1 reply 0 retweets 0 likes -
@gunvulture @nothings The Gamasutra postmortem said that Florian knew AS2 but not AS3, or something like this, so that's what they used.
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