Would you recommend using a physics engine for a platformer game?
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Replying to @PetriPurho
@PetriPurho Depends what you're trying to do with it. http://www.youtube.com/watch?v=q0MTb8PHX_k …1 reply 0 retweets 0 likes -
Replying to @PetriPurho
@PetriPurho@nothings For the record, I still believe the Boot Looter had one of the best fictional settings of any game, ever.1 reply 0 retweets 0 likes -
Replying to @cmuratori
@PetriPurho@nothings It was something like "A post-apocalyptic mall contains the last remaining designer shoes." DAY ONE PURCHASE.2 replies 0 retweets 0 likes -
Replying to @cmuratori
@cmuratori@nothings Also the best way of telling you that story, by putting it into the README.2 replies 0 retweets 0 likes
Replying to @PetriPurho
@PetriPurho @nothings For after all, where better to put something that should be read than into a file called "README"?
10:22 PM - 21 May 2013
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