A now I try to optimize my least favorite algorithm of all, the glGetError binary search.
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Replying to @HookTM
@GrumpyHook Can you use ARB_debug_output? http://www.opengl.org/registry/specs/ARB/debug_output.txt …1 reply 0 retweets 0 likes -
Replying to @HookTM
@GrumpyHook Pretty sure I've told you repeatedly to use the debug output extension. Setting it up is a pain in the ass, but worth it.1 reply 0 retweets 0 likes -
Replying to @HookTM
@GrumpyHook Actually if you're getting a GL 3.0 context in Windows, you're already 90% of the way there.2 replies 0 retweets 0 likes
Replying to @HookTM
@GrumpyHook @nothings FWIW, my OpenGL 3.x code worked on both my desktop and my laptop, no modifications necessary...
9:18 AM - 13 May 2013
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