Is using OpenGL from multiple threads a good idea, bad idea, or neither?
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Replying to @rygorous
@rygorous@GrumpyHook Except that doesn't work either, since GL contexts are locked to a particular window, so if you handle multimon...3 replies 0 retweets 0 likes -
Replying to @cmuratori
@cmuratori@rygorous@GrumpyHook Guess how many shipping games that use OpenGL on Windows support multimon.1 reply 0 retweets 0 likes -
Replying to @nothings
@nothings@cmuratori@rygorous Goddamit, so multimon + OpenGL is also just total fail?2 replies 0 retweets 0 likes -
Replying to @HookTM
@GrumpyHook@cmuratori@rygorous Dunno. I'm not clear why it doesn't work to have one context per wndow and switch between them on a thread.2 replies 0 retweets 0 likes
@nothings @GrumpyHook @rygorous Because wglMakeCurrent is _extremely extremely slow_. You basically can't ever call it and have full FPS.
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