Is using OpenGL from multiple threads a good idea, bad idea, or neither?
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Replying to @rygorous
@rygorous@GrumpyHook Except that doesn't work either, since GL contexts are locked to a particular window, so if you handle multimon...3 replies 0 retweets 0 likes -
Replying to @cmuratori
@cmuratori@rygorous@GrumpyHook Guess how many shipping games that use OpenGL on Windows support multimon.1 reply 0 retweets 0 likes -
Replying to @nothings
@nothings@cmuratori@rygorous Goddamit, so multimon + OpenGL is also just total fail?2 replies 0 retweets 0 likes
Replying to @HookTM
@GrumpyHook @nothings @rygorous No, it totally works, it's just that the API is retarded because of the wglMakeCurrent problem.
3:39 PM - 8 May 2013
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