Is using OpenGL from multiple threads a good idea, bad idea, or neither?
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Replying to @rygorous
@rygorous@GrumpyHook Except that doesn't work either, since GL contexts are locked to a particular window, so if you handle multimon...3 replies 0 retweets 0 likes -
Replying to @cmuratori
@rygorous@GrumpyHook ... it's even grosser because you need _extra threads_ which just sit around keeping a GL context current...1 reply 0 retweets 0 likes -
Replying to @cmuratori
@rygorous@GrumpyHook ... for each monitor, so whenever you need to update that surface, you can switch to that thread. It sucks :(1 reply 0 retweets 0 likes -
Replying to @cmuratori
@rygorous@GrumpyHook Of course, it's technically still "one GL context per thread", so your GTFO is definitely true, but it's worse than...1 reply 0 retweets 0 likes
@rygorous @GrumpyHook ... it sounds with multimon.
11:29 AM - 8 May 2013
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