Is using OpenGL from multiple threads a good idea, bad idea, or neither?
@rygorous @GrumpyHook ... for each monitor, so whenever you need to update that surface, you can switch to that thread. It sucks :(
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@rygorous@GrumpyHook Of course, it's technically still "one GL context per thread", so your GTFO is definitely true, but it's worse than... -
@rygorous@GrumpyHook ... it sounds with multimon.
End of conversation
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