Is using OpenGL from multiple threads a good idea, bad idea, or neither?
@rygorous @GrumpyHook Except that doesn't work either, since GL contexts are locked to a particular window, so if you handle multimon...
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@rygorous@GrumpyHook ... it's even grosser because you need _extra threads_ which just sit around keeping a GL context current... -
@rygorous@GrumpyHook ... for each monitor, so whenever you need to update that surface, you can switch to that thread. It sucks :( - Show replies
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@cmuratori@rygorous@GrumpyHook Guess how many shipping games that use OpenGL on Windows support multimon. -
@nothings@cmuratori@rygorous Goddamit, so multimon + OpenGL is also just total fail? - Show replies
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@cmuratori@rygorous@grumpyhook Hrmm, that hasn't been my experience on a Mac. Are you certain? I would have to dig up some code to check. -
@pat_wilson@cmuratori@GrumpyHook I think Casey's talking about Windows. I certainly am. :) - Show replies
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