Is using OpenGL from multiple threads a good idea, bad idea, or neither?
@dotstdy @GrumpyHook @won3d @bkaradzic Supposedly glMapBuffer is ass, because it forces a sync point. Always use user memory.
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@cmuratori@dotstdy@GrumpyHook@won3d It's way lower level than it appears. You have to manage mapped buffers manually to avoid syncs.Thanks. Twitter will use this to make your timeline better. UndoUndo
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@cmuratori@dotstdy@GrumpyHook@won3d It's not equivalent to lock/unlock buffer in DX.Thanks. Twitter will use this to make your timeline better. UndoUndo
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