Is using OpenGL from multiple threads a good idea, bad idea, or neither?
@dotstdy @won3d @GrumpyHook In general that is true across all OpenGLs, I think (drawables aren't shared, textures/VBOs are).
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@dotstdy @won3d @GrumpyHook In general that is true across all OpenGLs, I think (drawables aren't shared, textures/VBOs are).