Is using OpenGL from multiple threads a good idea, bad idea, or neither?
-
-
Replying to @HookTM
@GrumpyHook I've found it works surprisingly well, until it doesn't.1 reply 0 retweets 0 likes -
Replying to @cmuratori
@cmuratori When it doesn't work, what happens? Real bad things or just kinda bad things?2 replies 0 retweets 0 likes -
Replying to @HookTM
@GrumpyHook@cmuratori Current rendering context is a per-thread thing, right? In the past, having multiple RCs (and sharing) was flaky.2 replies 0 retweets 0 likes -
Replying to @won3d
@won3d@cmuratori I don't know, googling anything on OpenGL is an exercise in frustration due to all the different versions.2 replies 0 retweets 0 likes -
Replying to @HookTM
@won3d@cmuratori To be clear, I don't want to render from multiple threads, but would be nice to build VBs in a background thread.1 reply 0 retweets 0 likes
@GrumpyHook @won3d Well, it works fine _on my machine_, but I haven't like shipped a game with it or anything, so it's hard to say.
Loading seems to be taking a while.
Twitter may be over capacity or experiencing a momentary hiccup. Try again or visit Twitter Status for more information.