Is using OpenGL from multiple threads a good idea, bad idea, or neither?
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Replying to @HookTM
@GrumpyHook I've found it works surprisingly well, until it doesn't.1 reply 0 retweets 0 likes -
Replying to @cmuratori
@cmuratori When it doesn't work, what happens? Real bad things or just kinda bad things?2 replies 0 retweets 0 likes -
Replying to @HookTM
@GrumpyHook@cmuratori Current rendering context is a per-thread thing, right? In the past, having multiple RCs (and sharing) was flaky.2 replies 0 retweets 0 likes
Replying to @won3d
@won3d @GrumpyHook It's not flaky anymore (see http://www.opengl.org/registry/specs/ARB/wgl_create_context.txt …). Although maybe if you really push it, it gets bad...
8:31 AM - 8 May 2013
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