Is there an explanation somewhere of _why_ OpenGL vertex array objects aren't shared across contexts, when everything else is?
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@TimothyLottes
@blackpawn@cmuratori Why use them at all, then? Or is this required in later GL versions?2 replies 0 retweets 0 likes -
Replying to @nothings
@nothings @TimothyLottes@blackpawn You have to use at least one in OpenGL 4.3. It's now illegal not to have a VAO bound. It's ridiculous.1 reply 0 retweets 1 like -
Replying to @cmuratori
@cmuratori@nothings @TimothyLottes@blackpawn It's also a silent error if you forget. It's like INVALID_ENUM or something in a random call2 replies 0 retweets 0 likes -
Replying to @tweets_dan
@cmuratori@nothings @TimothyLottes@blackpawn and i think it started in 3 "Core"? fabian would know i expect2 replies 0 retweets 0 likes -
Replying to @tweets_dan
@gunvulture
@nothings @TimothyLottes@blackpawn I jumped up to 4.3, so I don't know where the suck started. I just know it hasn't ended :(2 replies 0 retweets 0 likes -
Replying to @cmuratori
@cmuratori @gunvulture @TimothyLottes@blackpawn Is there any good reason not to keep using 1.1 + extensions?2 replies 0 retweets 0 likes
@nothings @gunvulture @TimothyLottes @blackpawn I've been experimenting with various GL things, so I wanted to be on the latest.
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