Is there an explanation somewhere of _why_ OpenGL vertex array objects aren't shared across contexts, when everything else is?
@rygorous @gunvulture @nothings @TimothyLottes @blackpawn Yes, that is what I am doing. Not one of the finer API design moments for OpenGL.
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@cmuratori @gunvulture@nothings @TimothyLottes@blackpawn I'd like to know the story of how that happened. Sure sounds like DBC to me. -
@rygorous @gunvulture@nothings @TimothyLottes@blackpawn And "pseudo backwards compat"-itis, like VertexAttribPointer's "pointer" param...
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