Is there an explanation somewhere of _why_ OpenGL vertex array objects aren't shared across contexts, when everything else is?
@EntTwit @TimothyLottes I think most of that advice is about PCs. I'm not sure about iPhones, since I don't program (or like) those devices.
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@EntTwit @TimothyLottes (I mean, most of the advice that says _not_ to use VAOs. So it might be true that they're good on iOS, but not PC).Thanks. Twitter will use this to make your timeline better. UndoUndo
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