Is there an explanation somewhere of _why_ OpenGL vertex array objects aren't shared across contexts, when everything else is?
-
-
@TimothyLottes
@blackpawn@cmuratori Why use them at all, then? Or is this required in later GL versions?2 replies 0 retweets 0 likes -
Replying to @nothings
@nothings @TimothyLottes@blackpawn You have to use at least one in OpenGL 4.3. It's now illegal not to have a VAO bound. It's ridiculous.1 reply 0 retweets 1 like -
Replying to @cmuratori
@cmuratori@nothings @TimothyLottes@blackpawn It's also a silent error if you forget. It's like INVALID_ENUM or something in a random call2 replies 0 retweets 0 likes -
Replying to @tweets_dan
@gunvulture
@nothings @TimothyLottes@blackpawn Yeah, DrawArrays et al will fail with INVALID_OPERATION, I believe. So awesome.1 reply 0 retweets 0 likes
@gunvulture @nothings @TimothyLottes @blackpawn Like, why did they deprecate "VAO 0" if the fast path _is not to use VAOs_???
Loading seems to be taking a while.
Twitter may be over capacity or experiencing a momentary hiccup. Try again or visit Twitter Status for more information.