Is there an explanation somewhere of _why_ OpenGL vertex array objects aren't shared across contexts, when everything else is?
@gunvulture @nothings @TimothyLottes @blackpawn Yeah, DrawArrays et al will fail with INVALID_OPERATION, I believe. So awesome.
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@gunvulture
@nothings @TimothyLottes@blackpawn Like, why did they deprecate "VAO 0" if the fast path _is not to use VAOs_???Thanks. Twitter will use this to make your timeline better. UndoUndo
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