Is there an explanation somewhere of _why_ OpenGL vertex array objects aren't shared across contexts, when everything else is?
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@cmuratori@nothings @TimothyLottes@blackpawn It's also a silent error if you forget. It's like INVALID_ENUM or something in a random call -
@cmuratori@nothings @TimothyLottes@blackpawn and i think it started in 3 "Core"? fabian would know i expect - Show replies
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