Is there an explanation somewhere of _why_ OpenGL vertex array objects aren't shared across contexts, when everything else is?
@TangentVector But you can't _use_ glVertexAttribPointer _without_ a VAO in OpenGL > 4.2, can you? That's the only reason I'm using them!
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@cmuratori Mostly: what @TimothyLottes said. Not defending borked API here. If that is a 4.2->4.3 behavior change, though, might be a bug.Thanks. Twitter will use this to make your timeline better. UndoUndo
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