@bhsharp Which design decisions were those?
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Replying to @cmuratori
@cmuratori ... realm feel like simple difficulty increases - I never get a "cool new ability" I'm psyched about. It's all "oh shit in this..2 replies 0 retweets 0 likes -
Replying to @cmuratori
@cmuratori "... I wonder if I'm supposed to grind it out or 'have an insight'." Either way, doldrums.1 reply 0 retweets 0 likes -
Replying to @cmuratori
@cmuratori@Jonathan_Blow "there's always unanswered questions": too often the only question is "what next?" or "what if I do more of that?"1 reply 0 retweets 0 likes -
Replying to @bhsharp
@bhsharp@Jonathan_Blow I didn't find that to be true at all. It gives you lots of information to work with the vast majority of the time.1 reply 0 retweets 0 likes -
Replying to @cmuratori
@cmuratori@jonathan_blow sure that's not hindsight bias and/or lucky insights?1 reply 0 retweets 0 likes -
Replying to @bhsharp
@bhsharp@Jonathan_Blow Can't speak for Jon, but as for me, I'm pretty sure the things I've figured out so far were volitional.1 reply 0 retweets 0 likes -
Replying to @cmuratori
@cmuratori@jonathan_blow ok, I'll keep plugging. It feels like kabbala, trying to decide where to look for signal.1 reply 0 retweets 0 likes
@bhsharp @Jonathan_Blow My advice would be to focus on whatever the thing is that you think is busywork. There is probably a better way.
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