Dear Developers' Choice Awards: Nice try, but Game of the Year 2012 is still Starseed Pilgrim.
@bhsharp "Simple" difficulty increases? I would characterize them as precisely the opposite. "Very carefully chosen" difficulty increases.
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@cmuratori I'm sure they were carefully chosen. I'm talking about my play experience, which is "oh now it's getting tedious & repetitive...Thanks. Twitter will use this to make your timeline better. UndoUndo
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@cmuratori "... I wonder if I'm supposed to grind it out or 'have an insight'." Either way, doldrums. -
@bhsharp Or, rise to the challenge. This is the curse of modern games, where the player is never expected to bring something to the table. - Show replies
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