@cmuratori @hamishtodd1 Dragon book is nice, talks trough a lot of compiler optim. Appendix A probably most useful in every day life though.
@nothings @rygorous @won3d @JasperBekkers @hamishtodd1 LALR disambiguation isn't relevant anymore. Backtracking is where it's at, IMO.
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@cmuratori@nothings@won3d@JasperBekkers@hamishtodd1 Excuse me if I'm explicit, but: what a load of horseshit. -
@rygorous@nothings@won3d@JasperBekkers@hamishtodd1 It just makes it so much easier. "If X works it's X, otherwise Y" is so much easier. - Show replies
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@cmuratori@nothings@won3d@JasperBekkers@hamishtodd1 Anything that ever sees large projects (or hostile input) better be guaranteed O(n). -
@rygorous@nothings@won3d@JasperBekkers@hamishtodd1 That's performance, not convenience. Though I'm not sure I agree even then. - Show replies
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@cmuratori@nothings@won3d@JasperBekkers@hamishtodd1 Of course, C++ completely blows up on that one as well:http://stackoverflow.com/questions/14589346/is-c-context-free-or-context-sensitive … -
@rygorous@nothings@won3d@JasperBekkers@hamishtodd1 Yet another reason to hate C++ :)
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@rygorous@cmuratori@nothings@won3d@JasperBekkers@hamishtodd1 thanks for the link - interesting read - Show replies
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