@hamishtodd1 If you think Newtonian physics is a "reasonable simplification" for considering wormholes, I declare this conversation over.
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Replying to @cmuratori
@cmuratori "Reasonable if the aim is to get the bare minimum of an analogy across". Which is usually pop science's highest aim.1 reply 0 retweets 0 likes -
Replying to @hamish_todd
@hamishtodd1 I'm not sure what you're arguing at this point. That Portal is good because it "teaches" people wrong physics because... ?5 replies 0 retweets 0 likes -
Replying to @cmuratori
@cmuratori interesting/cute/illuminatingly-out-of-the-ordinary about that? Nothing at all?1 reply 0 retweets 0 likes -
Replying to @hamish_todd
@hamishtodd1 I think you're learning _about the game Portal_ and that's all. To say there's a physics lesson there is very misguided, IMO.1 reply 0 retweets 0 likes -
Replying to @cmuratori
@cmuratori How about if I give you some ground and say it's a _maths_ lesson?1 reply 0 retweets 0 likes -
Replying to @hamish_todd
@hamishtodd1 Well, OK, what would you say it is teaching the player about math?1 reply 0 retweets 0 likes -
Replying to @cmuratori
@cmuratori Well, I can look at that and think "hmm, what shape is it falling in? I guess it's a loop of four half-parabolas"1 reply 0 retweets 0 likes -
Replying to @hamish_todd
@hamishtodd1 What? Only if you already knew the math to begin with! Nobody learned the double-integral of constant acceleration from Portal.2 replies 0 retweets 0 likes -
Replying to @cmuratori
@cmuratori ...for someone to take the trajectory they're seeing and continue it.1 reply 0 retweets 0 likes
@hamishtodd1 But how is that learning math? I mean you could say the same thing about a platformer that didn't allow mid-air jump control.
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