@JonOlick/@ID_AA_Carmack
Do you have opinions on whether trilinear is important? I figure idtech5 is one of few places it's a big decision.
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Replying to @cmuratori
@cmuratori Trilinear what? Texture filtering - surely not - bilinear+nearest looks horrible. Missing some context here...2 replies 0 retweets 0 likes -
Replying to @tom_forsyth
@tom_forsyth Yep, just plain old trilinear. You must maintain an extra MIP and more padding on SVTs for it, so it's a bunch of extra cost...2 replies 0 retweets 0 likes -
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Replying to @JonOlick
@JonOlick @tom_forsyth Yeah, I suppose shaders are so crazy these days anyway, two bilinear SVTs and a blend is not at all ridiculous.
7:20 AM - 26 Feb 2013
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