@cmuratori Really love the recent refterm vids. I noticed that the cache hit rate went up while the frame rate dropped when you ran the sample file for glyph rendering. Any idea what it could be?https://youtu.be/hxM8QmyZXtg?t=1903 …
So I supported direct mapping, since it is the most common case, and then it falls back to AESDEC when it is outside the glyph set the user picks as their "normal set".
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Thanks!
that makes sense. I think you actually mentioned the case for the normal set being faster in the lectures. Now l understand.Thanks. Twitter will use this to make your timeline better. UndoUndo
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