@cmuratori Really love the recent refterm vids. I noticed that the cache hit rate went up while the frame rate dropped when you ran the sample file for glyph rendering. Any idea what it could be?https://youtu.be/hxM8QmyZXtg?t=1903 …
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The difference in speed would normally be negligible, but because we are talking about 7000+ fps, even a very small difference in lookup time will make an impact. In this case, needing to do many glyphs through the actual AESDEC path means you take a slight hit.
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This is also why the cache supports both. Like I said in the lectures, you never use an excuse to make your code slow. I _could_ have just had everything go through the AESDEC path, and it still would be 1000+ fps. But why penalize users all the time for something needed rarely?
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