@cmuratori hi, watching your excellent grass planting lecture. A thought hit me, can't you 'just' render all the surface triangles as a mesh with orthographic projection to get a height texture back?
So you could "render" into a "texture", where the texture was a linked list of triangles, and then still recover the exact result in the same way. Or you could just write a CUDA program, etc.
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Right. My thinking was, what's the tradeoff between quality of solution vs knowing as little as possible about the solution. Problem is reminiscent of nav meshes.
Thanks. Twitter will use this to make your timeline better. UndoUndo
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