As I am about to start writing a dissertation, my completely biased opinion is yes please
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It's a good topic, many developers struggle to grasp the: "how stuff is built" concept. So building things like DataBase engines, Terminals, File Systems, Simple OS(es), IDEs, and other tools that people deem impossible or worthy of a "Ph.D." is worth it.
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The bar seems to be going down for these as well, 5 years ago building a toy database engine was considered a big thing, now building a file parser is a big deal. So really anything remotely complicated fits the bill now.
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I think an interesting topic in that vicinity worth talking about is how did you know how to make it that way and why don't people who are paid to make terminals know how to do that? Do these techniques apply to text rendering in general, like a general document viewer/editor?
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To clarify, what I mean is what was the thought process like? "I need to render monospaced text so the obvious way to do it is X, Y, and Z". The thought process you go through is obviously very different from what a lot of other people go through.
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As long as it features the trademark sass along with it
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Any noise made about badly made tools that affect a lot of people is highly appreciated.
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My gut feeling is that rants are not the right kind of message for a promotional video. Might be divisive for a general audience. They're great in general, but I wouldn't directly associate anger with your perfectly cute comic book about space kittens.
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Agreed, there'd be no rants, it'd just be how the code works.
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Maybe if anyone has an idea what the parts are that are apparently thesis-worthy. I thought it might have been the use of a shader, "shaders are scary", but 10 seconds of looking shows windows term uses a shader (but only for.. a scanline retro effect?!)
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Fun out of context comment from DxRenderer.cpp: "It is presumed that if you're using shaders, you're not about performance..."
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