Here is a presentation I gave earlier this year to the University of Twente. It's about how simple, lightly optimized code can dramatically optimize software performance, and why you might care:https://youtu.be/Ge3aKEmZcqY
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Just a hobbyists when it comes to game dev and haven't written any custom algos or datastructures for raycasting since my university days. They didn't show us this one - or, quite possibly, I forgot all about it again :D Still very neat and the concept is generally applicable!
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Yes! Shifting computation between things that have different iteration counts is often a very profitable avenue for optimization. Sometimes (as in this case) it is very straightforward. Other times, it can be harder to figure out the transforms.
End of conversation
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