One of the Unity developers raised some important points about WASM's memory model in a github thread. I contributed some additional thoughts here:https://github.com/WebAssembly/design/issues/1397#issuecomment-926119051 …
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Finally, if you use RIORegisterBuffer() and it helps, be sure to thank
@mmozeiko, who I believe is the person who suggested it to me. Never would have thought about it as an option otherwise. -
Thanks for the info! I'll definitely have a look at that code
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