@cmuratori have you been asked "can you estimate how slower it would be if HHH was written in c#, glfwNET and openAL?" ?
Right now my greatest hurdle is accurate user input and frame present timing.
At the moment, HH does lighting with a CPU-side raytracer, which takes basically all of the frame time. That might be very difficult to do in C#, but we can move this to the GPU at some point, and that would help for C# for sure.
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handmade_lighting.cpp ?
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