What do you mean? All high-end games do this as the platforms we ship on are all very different and we need to support them post-release. Branches would be an awful way to do that.
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It's a good point. If software were somehow getting better over time, I would think this argument would have more credibility. But this is plainly not the case.
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Software tends to get better - for fixed hardware.
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Sure. However, in that case, you didn’t leave your customers vulnerable to a known flaw that was already fixed and that might have public exploits published for it already. (Also, that’s another reason for branching. You don’t want to blindly take all updates from upstream.)
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So do you mean leaving your customers to a known flaw is worse than exposing them to a new known flaw?
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