How well does this approach scale? Examples?
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Replying to @StevenBHutton
May I also ask
@cmuratori and@Jonathan_Blow if you use branching in git/svn? Why/why not?2 replies 0 retweets 2 likes -
We don't use branches. I try even to discourage programmers from running de facto branches, where they are making a big change that they don't check in for a long time, because that tends to slow things down and introduce problems. Almost all major changes can be made
3 replies 2 retweets 39 likes -
Replying to @Jonathan_Blow @meglio and
incrementally, and this doesn't cost extra in terms of planning etc, because you get contact with the reality of the rest of the system sooner, and spot problems sooner. Not the same as branching but related, the #1 way that builds break is when someone has a bunch of changes
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Replying to @Jonathan_Blow @meglio and
and does a partial check-in. Very easy to forget some overlap between what you think are N independent changes. I encourage people to check in 100% every time.
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Replying to @Jonathan_Blow @meglio and
Some of what I have said above may be a function of team size (we have few programmers). In a bigger team we would probably have to do some stuff differently, but I doubt my preferred approach would match what you see commonly.
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Replying to @Jonathan_Blow @meglio and
Re Steven's point about the cost of branching, I would say that the whole idea of branching assumes you are in an environment where productivity is low relative to the size of the code base. As productivity rises, branches make increasingly less sense.
4 replies 0 retweets 16 likes -
Replying to @Jonathan_Blow @meglio and
Branches are not about your productivity, but everyone else's, including customers, by controlling what goes into releases.
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Replying to @davejohnblack @Jonathan_Blow and
What do branches get you that a zip file doesn't?
1 reply 1 retweet 1 like
Lots of fun mistakes when typing cryptic git commands?
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Replying to @cmuratori @LyleJantzi and
I'm not sure if this is sarcastic or not, but assuming it's not sarcastic... I think it deserves more discussion... -Git is like 5000x faster than zip files. -Ever have a strange issue appear but you don't know when? Git helps. -Syncing code via git is 5000x faster than dropbox
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Replying to @DevinRhode2 @cmuratori and
That said, PlasticSCM is apparently much better than git, especially for game dev
1 reply 0 retweets 0 likes - Show replies
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