One of the good parts of combining parenting and startup life is I just don’t have the hours to be nerd-sniped by refterm into writing my own (vulkan) terminal. But oh I really want to.
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I assume a horde of Handmade adherents will do it for us soon… :-)
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But I want it to work my way! :) Because I use a text editor in a terminal, there are a lot of IDE-ish things I want that are fundamentally limited by the terminal. I could solve this problem Once And For All.
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Zellyn Hunter 💉² 🎉 Retweeted Will McGugan
I'm surprised by how much you _can_ already do if you know how… https://twitter.com/willmcgugan/status/1412445107014537225 … But if your "text mode" editor requires a custom terminal, is it really actually text mode anymore?
Zellyn Hunter 💉² 🎉 added,
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I'd be happy to give up terminal editing if a gui editor exists that actually worked for me. I installed Alacritty. On windows it was slower at the cat test than Windows Terminal! Beware anything that claims to be fast.
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Replying to @davidcrawshaw @zellyn and
Have you tried kitty yet? You might want to give it a try. It was fast for me on every OS I tested it on.
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Replying to @vinitkme @davidcrawshaw and
I have also heard that Kitty is the one that actually works. Alacritty also just hangs on Termbench, for example, whereas I believe people said it runs fine in Kitty.
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Replying to @cmuratori @davidcrawshaw and
I also observed that with normal fonts like Inconsolata, Source Code Pro, the rendering is faster compared to the fancier fonts, is there an explanation to this or just my bias?
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Replying to @vinitkme @davidcrawshaw and
In Kitty? I have no idea, I haven't used these other terminals. I'm just saying what people have reported (since now people mention this stuff to me a lot).
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Replying to @cmuratori @vinitkme and
In a glyph-cache system, or an MSDF system, then obviously you wouldn't expect any difference between fonts. In a system that rasterizes glyphs on the fly, then the number of bounding curves per pixel would be the expected determiner, so in theory a complex font could be slower.
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Or if the rasterizer uses polygons, then it's more polygons for more complex fonts, so, same difference (there are two broad types of on-GPU glyph rasterizer, and they differ in their approach).
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