The hits keep on coming. I'm not sure whether to laugh or cry. https://nibblestew.blogspot.com/2021/07/looking-at-performance-of-refterm.html …
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Replying to @cmuratori
Do people think that "uses 14% of the GPU" means that once you run 7 copies of this program you'll be "out of GPU" and won't be able to run more?
1 reply 0 retweets 15 likes -
Replying to @ed_halferty
Also that is 14% of the GPU for 7000fps. Somehow, the author couldn't guess that if one wanted to, one would just _actually wait on an input handle_ and it would drop to 0. Like that was far beyond the extrapolation they could have done.
5 replies 1 retweet 77 likes -
Replying to @cmuratori @ed_halferty
Yeeah, that was a bit of a puzzler for me. "It runs at 1000s of FPS but uses 14% GPU!"... like, did the blogger not think that v-sync might help with that? And that the point of the proof of concept was to prove a concept and show how high the fps could be pushed? Mind-boggling.
1 reply 0 retweets 7 likes
It was pretty spectacular to watch somebody run a 7000fps demo and _not_ immediately understand that that would be 0% GPU usage for the exact same demo if you added a single call to MsgWaitForMultipleObjects.
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